![]() ![]() Changing the system to something else could be both difficult and hazardous, given the sensitive nature of the subject. I’m sure chaff is a bit more complex than chance alone, it’s probably coupled with other factors like radar return and whatnot, but in the end it’s still a simple numbers game. Given that DCS’s EW model is simplistic – likely for a variety of reasons – the simple random chance makes sense from a computing power perspective as well as ease of code. Only the ECM was a bit more proactive, generating false radar contacts to fool the enemy – though it also served as a big “I’m over here, shoot me now!” beacon. Likewise, the ECM and disco ball were comparatively simple, in that either one increased the chances of fooling a missile. Simple and straightforward, because trying to go more complex for that kind of environment didn’t make much sense. For the AH-64 in ArmA we did it on a simple counter basis, in that x amount of countermeasures would steadily increase the missile deception chance. ![]() Now, ECM, countermeasures, missiles, what hits and what doesn’t – that gets complicated and complex real fast. Ace Combat works in a certain way that I don’t think ED intends to compete with. I think MAC is more trying to get in on War Thunder’s… Thunder.
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